Creating a Surround Projection Camera Setup in Blender

Posted on Posted in Tutorials

In this video tutorial, I cover setting up Blender to render a multi-screen surround projection. “What is that and why would I need to know about it” you ask? This is for if you are in a situation where you are making video in 3D for multiple screens surrounding the viewer. Admittedly, this is a very niche situation but if you find yourself needing to do this, as I did for a recent show, there isn’t a whole lot of other information out there on the topic. I hope you find this interesting if not useful in your own work, and please let me know if this helps with a project of yours.

Here I am using Blender 2.6 but everything should work with any older or new version, as there isn’t anything version specific. The concepts should also transfer to other 3D software like 3dsMax or Cinema4D as well.

Here’s the.blend file if you’d like to follow along.

2 thoughts on “Creating a Surround Projection Camera Setup in Blender

  1. I’ve barely stuck my toe in to Blender, but one thing I’ve been wanting out of it since first learning of it was the ability to render 3-D. You’ve just solved that for me.

  2. Thank you Cole!
    This is a also good workflow for rendering full vr-panoramas. You just have to set up 4 square cameras and one more facing up and one facing down to get a cubic panorama that can be displayed like in this example:
    I used only one camera animated in six steps for these panoramas to avoid having to start six individual renders for each panorama, but your technique of setting up the compositor is much better off course.
    Cheers, Clemens

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