Hydra – First Look

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A brief introduction to Hydra: a graphics canvas for live coding. This is a project I’ve been developing in Haskell which can be live coded with Lua remotely via OSC. At this time it is a little over one week into development so its features are limited various 2D primitives, transformations (translate, rotate, scale), colors, stroke/fill draw modes, cameras, window position/size, and receiving OSC.