Live Coding Drones #3

October 15, 2013 in Electronic, Music

More tweaks to my live coding setup in vim. Trying out the motus color scheme. Using delimitMate for automatic enclosures, SuperTab for autocomplete, snipmate for snippet expansion. Also decided to try using keyCastr to display all my keystrokes.

Started out with a basic master effects synth and bussing setup. I have a routine spawning a one synth that I constantly tweak. Later I add in a simple band passed noise synth for a little variation while I keep messing with the other one. Pitches are all derived from the overtones of two ratios which I alter from time to time.

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Live Coding Drones #2

October 11, 2013 in Electronic, Music

Practicing jumping around Vim to quickly edit parts of existing code. All code was pre-written with the intent that certain parts would be edited as things progressed.

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Live Coding Drones #1

October 9, 2013 in Electronic, Music

This is the first of possibly a series of recordings of my live coded drone music practice. For this session, I decided:

-start with one background synth that I coded beforehand and code the rest on the fly
-the primary synth would be made primarily from a SinOsc
-do a generic arch form

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Duality

August 30, 2013 in Electronic, Music, Video, Visual

An exploration of parallel gradual processes in audio and video, focusing on density and black/white balance (notan).
Video created with Processing. Music created with SuperCollider.

Duality from Cole Ingraham on Vimeo.

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Canvas

February 15, 2013 in Electronic, Music, Video, Visual

An hour long audio/visual work created and performed by Cole Ingraham. The original video is 4 screen 1080p and this version maintains the same aspect ratio which is why this version is so narrow. Video created using Processing. Music is a combination of SuperCollider, Moog Guitar, and Roland VG-99. Premiered on 2/15/2013 at the University of Colorado ATLAS black box theater. This version features the Orava String Quartet performing Aether at 7’43″ whereas the live performance is played with SuperCollider and iPad using my custom OSC interface Un:Limit.

Canvas from Cole Ingraham on Vimeo.

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