Hydra – First Look

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A brief introduction to Hydra: a graphics canvas for live coding. This is a project I’ve been developing in Haskell which can be live coded with Lua remotely via OSC. At this time it is a little over one week into development so its features are limited various 2D primitives, transformations (translate, rotate, scale), colors, […]

My VIM Setup for Live Coding

Posted on Posted in Ideas, Tutorials

In my recent post about my general setup for live coding, I mentioned that I use VIM with a handful of plugins. Here I’ll go into more detail about how I have VIM configured. Plugins I’ll start with what plugins I’m using because some of my configurations will include them. First off, you’ll need pathogen […]

My Live Coding Setup

Posted on 4 CommentsPosted in Ideas, Tutorials

Since I’ve been live coding much more in the past few years, I’ve spent a lot of time thinking about and improving my setup. Just thought I’d talk a little about it here. Primary Components: SuperCollider iTerm2 VIM (but any other terminal based text editor will work) Keycastr Processing Most of the time I’m performing […]