Hydra – First Look

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A brief introduction to Hydra: a graphics canvas for live coding. This is a project I’ve been developing in Haskell which can be live coded with Lua remotely via OSC. At this time it is a little over one week into development so its features are limited various 2D primitives, transformations (translate, rotate, scale), colors, […]

Line Intersections (sketch)

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An other source video for my Punto y Raya project. Here a number of lines are generated which move about the screen. Red dots show where the lines intersect. The trail effect is achieved by using blur and erode filters. This will be one of many layers used to create the final video. Creates entirely […]